Aevum Obscurum invites us into the world of strategic battles. What may surprise some players, it's the fact that you won't find here any economic or social values. Fans of rising buildings, upgrading or mining of raw materials will be very disappointed.
The game is based primarily on tactical skills - like in chess, we must think ahead a few more moves, to not be surprised by rival. Getting acquainted yourself with the main functionalities of the game is not too difficult, though at first take a lot of attention. Once learned rules shall apply during the whole game, so it’s worth using tutorial. Map resembles Europe with fragments of Africa and Asia, and even futuristic Middle-Earth. The player's task is to create an indestructible Empire and seizure all of the surrounding land belonging to the opponents.
As everyone knows, without proper quantity you don't have the chance to develop the military or employment right amount of soldiers. Our final victory during the struggle on the battlefield depends on them and fighting machines number. It's important to determine the proper level of taxation, and these in turn depend on the size of owned land. It must be balanced too, because if country is too large, it significantly decreasing soldiers morale, the same as the excessively high in the Empire. Size of the income is also affected by a strong economy - this is the amount of unspent funds for the development of military.
The soldiers are recruited from among regular people, so we need to take care of the adequately large population. In time, it turns out also, that invest in specialized machinery as warships in case of attack by sea will be necessary too. In the case of turn-based gameplay in Aevum Obscurum we’ll need the right amount of points to perform different moves. Unfortunately, the outcome of the battles is usually affected only by the size of the army. Rivalry takes place primarily on the network but we have a chance to test our skills in the sample gameplay with computer player.
Interestingly, during clashes with real players we can make a move every several tens or even hundreds of minutes, so we need only few minutes for playing during the day. It is worth, to test your mind in terms of making thoughtful, war decisions. Sadly, graphics looks very poorly, like virtually non-existent sound effects. However, if we care about the mechanics of the game, not how production is presented visually, it's definitely fine to try.