Age of Empires II is a strategy game that takes us back in time to medieval towns and epic battles. Starting the game, we see vast territories that require development in order to create the largest empire in history.
Production is definitely maintained in historic climate… so pleasant to the eye classic graphics and sound effects, characteristic for this type of production. Textures and animations look pretty good as the title from several years ago. AoE II combines the advantages of economic, social and military, so we need to balance them with each other, respectively. We aren’t only take care of infrastructure of the state, mining raw materials or technological development, but also we should think about the condition of the troops and battle strategy learning. Unfortunately, our units are led individually, therefore mastery of the regiment for the untrained player might border on a miracle.
The authors of Age of Empires II created some fairly classic game modes. We can find there campaign, where we need to carry out fundamental mission, The Conquerors (conquest) mode and play without restrictions on random maps. Tasks and challenges which we have in the story are mainly to took part in a real war. Military events are interwoven with the expansion of the city, the extraction of ores and coaching soldiers. Initially, it is very addictive, but over time, it turns out that we’ve a limited number of types of units. Each level doesn’t introduce new troops or structures or even advanced technology - we feel that we are stuck in place.
Fortunately, the campaign shortcomings were offset by engaging historical scenarios and multiplayer modes for single for random maps. Unfortunately, in the Age of Empires II, you won’t find too much distinction between the available nations - despite different backgrounds, different properties are practically negligible. Only the appearance of the building and individual skills remind us that we can choose theoretically 'specialized' fraction in some ways. Of course, this title can’t be described as bad or failed, but rather as an untapped potential.
After all, a large number of units, exciting battles and innovations in the form of add-ons from the fans makes AoE II not as hard to get bored too quickly. Pros and cons are balanced - on the one hand, we get a pretty good graphics, a lot of campaigns and scenarios, on the other hand the lack of climate of the first part and dynamics of the third. Nevertheless, if there is someone who has return to the strategic productions from several years ago, he will make a good fun - it is a hit!